//Used slots

freeslot(
	"SPR_KHR1",
	"MT_KHR1",
	"S_KHR1"
)
// Rock mobjinfo

mobjinfo[MT_KHR1] = {
//$Category SRB1 Scenery
//$Name Rock
//$Sprite KHR1A0
	doomednum = 1375,
	spawnstate = S_KHR1,
	spawnhealth = 1000,
	reactiontime = 8,
	deathsound = sfx_pop,
	radius = 32*FRACUNIT,
	height = 42*FRACUNIT,
	mass = 100,
	flags = MF_SOLID|MF_SCENERY
}

// Rock states

states[S_KHR1] = {
	sprite = SPR_KHR1,
	frame = A,
	tics = 5,
	nextstate = S_KHR1
}